Charley F R Matthews

-Watford, Hertfordshire, GB

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Movie Trailer Voice
Movie Trailers 21

Charley F R Matthews

Air Force Pilot (Trainer)
Videogames 5

Charley F R Matthews

Boxing Fight Announcer
Videogames 4

Charley F R Matthews

Vocal Skills


English (British)

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Austrian, British, French, Italian, Scandinavian, Scottish

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Voice Ages

Child (5-12), Teen (13-17), Young Adult (18-35), Middle Aged (35-54), Senior (55+)


Animation, Educational, Movie Trailers, Videogames

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Turnaround Time

2 - 3 days



Computer & Software

AMD Quad core, 16GB RAM, 1TB HDD, Windows 10, Adobe suite, Unreal 4 Engine

Special Equipment


About Charley F R Matthews


My name is Charley Matthews I am 25 years old with a naturally mid toned voice, I am British with Italian heritage and was raised in Oxfordshire UK. I studied Game Design at the University of Central Lancashire for 4 years and hold a Masters Degree in that field.
It was during my studies that I became interested in Voice Acting, for many of my projects I would have to do my own voice acting and audio, though on occasion I have also collaborated with acting students who in return have helped me to further my voice skills.
I have practice in creating childlike and elderly voices, robotic and fantasy with a combination of my voice skills and sound editing. My primary talents and experience are based around video games but my interests span across many fields, especially animation.

I am also willing to deliver any sounds files as Uasset files for anyone using the Unreal 4 game engine.

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Service Description

I can make your project a success by offering a range of voice talent edited or raw, with my knowledge of games and animation I can tell what style a voice needs to be to feel real. I also have many contacts in the acting and drama fields that are always willing to share in their vast knowledge.

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I am currently Lead Virtual Reality Developer at Vivida Productions in London UK and hold a Masters degree in Game Design. During my studies and the time since then I have worked on a variety of projects, some games and some education/training experiences. Due to the size of the teams I have worked with, most of the voice acting was done by myself and my peers with most of the work falling my way.

I have experience in creating Foley sounds, dialogue and re timing speech audio files to fit predetermined frames such as Faceware recognition and MoCap.

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Btec National diploma Game Design
BA Game Design
MA Game Design

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More Information

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