Grand Theft AutoA tale of two cities.

One stakes its honor on building a foundation, designing landscapes and perfecting a painstaking process while the other measures its worth based upon on its ability to provoke affections and move mountains with resonant vocal agility.

Developers VS Voice Actors is not just an epic battle for dollars and cents but recognition. There are few things in this world that act as drivers more so than recognition and fame.

All creative people who work behind the scenes, whether they be designers, animators, developers, script writers, or voice actors long to see their work recognized and be paid an adequate fee for the end use of their efforts. All elements in the process are important and add their own significant contributions.

It should be respected that these games exist for years on paper and digitally before a voice actor enters on the scene and that the core team of developers has a lot invested in the fulfillment and success of their project. Perhaps if voice actors were perceived as members of that team as opposed to four-hour contractors there wouldn’t be hard feelings and detrimental battles over whose voice or whose creative team is at the heart of the project.

The way that some voice actors are responding to what is going on with regard to pay or residuals is giving the profession a reputation that won’t easily be shaken and feelings of resentment that must be resolved.

While the human voice is the most powerful, persuasive and distinctly human aspect of the game itself, don’t discredit the pre-fabricated attributes that gave voice actors the material to base their interpretation of the character upon. Good characters are effective because they are exceptional on many levels, not just in how they sound.

If there is ever to be equity or a sense of fairness, developers, their crew, and voice actors need to act as a team working together, not against each other.

Synergy is the answer here and the more it is sought out, the better the relationships will be between those who work together on a project resulting in better games and better PR, period.

Source: VOX Daily

1 COMMENT

  1. I just wrote about one of my favorite game reviewers taking a shot at a huge Role Playing game (Oblivion).

    This game had video card melting graphics when it came out, and contains hundreds of hours of game play. One of the reviewers’ main complaints was how hard it was to stay immersed in the game when the voice acting was poor, there were too few unique character voices, and the writing/directing was so bad.

    Graphics and physics get you very far, but gamers DO pay attention to the story. Why even bother with all of the development if you’re just going to hamstring yourself with something we’ve perfected over years of animation production?

    http://someaudioguy.blogspot.com/2008/06/voice-acting-in-video-games-is-becoming.html

    The game industry is going to have to take a close look at how people are paid when working on a motion picture. They throw temper tantrums about having to pay programmers and developers, but my programming friends made little more than minimum wage (taking into account that they were usually salaried and expected to work 12+ hours a day).

    We’ve sort of agreed on what everyone on a movie gets paid. It’s time for game development to grow up.

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