Video game controllerWherever there are video games, there are voice actors and there are gamers, and there are all kinds of opinions on the subject of the voice overs in games…
While the two groups of people may be worlds apart, one deeply affects the other to the extreme and may even determine the overall success and sales of a video game.

“Heavy lies the head that wears the crown.”
~ William Shakespeare, Henry IV
When it comes to voice acting for video games, we could go on and on about the celebrities who are getting in on the game, the enormous profits of blockbuster productions and animation beyond all expectations… but, that would be boring. We’ve been there done that, so today I’d like to examine another side of the perception of video game voice acting specific to the gaming experience.

Here are some facts to consider about gamers:
1. Gamers fully understand the characters in RPGs (role playing games)
2. Gamers have a preconceived notion of what the voice accompanying the characters should sound like
3. Gamers demand that the voice acting in their video games meets their expected reality
4. Gamers are keenly sensitive regarding how the characters are portrayed
5. Gamers are quick to judge, most of all, the voice actors and voice overs used in video games

I’ve read enough threads, forum posts and blog entries to know that if a gamer or community of gamers doesn’t like the voice overs or a voice actor / voice acting cast, it becomes evident quite quickly, whether the criticisms are deserved or not. The potential volatility that may ensue should a game have voice overs that don’t correlate with what a gamer is expecting causes one to stop and think.

Many games released here in North America have been imported from overseas, generally from Asia, and have gone through a round or two of localization and editing. The script is not precisely the same (after all, it’s hard to translate colloquialisms) and the original meaning or purpose of each line and phrase as a result may have been altered to the point that the intended meaning has changed drastically to better align with our language and culture.
With a script that has changed, even if slightly, the interpretation of the storyline and voice acting will also be slightly different, which is hardly the fault of a voice actor.

What is it about voice acting in video games that strikes such a nerve?

Does it come down how large the budgets are, thus determining who gets the gig, OR is it more about researching the characters and presenting a fan base (the gamers) with voice acting that rings true to how they envision a particular character or set of characters to be?
Talk about responsibility! What is video game voice acting to you? Should voice overs determine what gamers think of the entire gaming experience?

Looking forward to hearing your thoughts.
P.S. If you are a gamer, please share your feelings on voice acting in video games.

Technorati Tags: Gamers, Video Games, Video Game Voice Acting, Voice Acting, Voice Actors, Videogames, Voice Talents, Voice Overs, Games, and

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Stephanie Ciccarelli is the Co-Founder and Chief Brand Officer of Classically trained in voice, piano, violin and musical theatre, as well as a respected mentor and industry speaker, Stephanie graduated with a Bachelor of Musical Arts from the Don Wright Faculty of Music at the University of Western Ontario. Possessing a great love for imparting knowledge and empowering others, her podcast Sound Stories serves an audience that wants to achieve excellence in storytelling. Stephanie is found on the PROFIT Magazine W100 list three times (2013, 2015 and 2016), a ranking of Canada's top female entrepreneurs, and is the author of Voice Acting for Dummies®.


  1. Being that I am a gamer I can say that “bad” acting in a game really ruins the immersion factor. I would say that the sound design and voice design are 50% of the “feel” of a game environment. I have played some GREAT games over the years that were really hurt by the sub-standard voice actors that were used in the game.


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