For whatever reason, voice acting for video games has become a fixation for me as of late and I can’t seem to stop talking about it.
Maybe you know where I’m coming from!
At any rate, I thought an article about voice acting for video games was in order and invited DB Cooper, queen of video game voice acting, to join me today for your reading pleasure.
Gamers playing a videogame

When inspiration first struck to write another article on video games and voice acting, the muse came out of discontent from reading so many “reviews” of “bad voice acting” in video games. On behalf of voice actors everywhere, I couldn’t stomach the number of negative comments, threads and articles out there and knew at that moment that I had to get to the bottom of the problem and needed some help figuring out just what has to be done in the voice acting community to help correct or iron out issues that contribute to the notion that many games have sucky voice acting.

This is when I came to Deirdre and sought her assistance. If you know Deirdre (DB), you know that she is one serious voice actress who voices and loves video games, but what you might not have known before courtesy of DB, is that great video game voice acting is intrinsically tied to gameplay and understanding the fundamentals of the gaming experience.
I’ll let DB take it away with her sage advice on the topic in her opinion on the state of voice acting in video games today with particular emphasis on gamers, that is, people who play the games.

State of Voice Acting in Video Games Today

Voice acting in video games: what™s going on?
Gamers have come to expect a more immersive experience with the games they play, and the voice acting can be a key element in drawing the player into the story. Technological advances are certainly making it easier to include more dialog and verbal byplay. However, like a college kid with his first credit card and an open internet connection, it is altogether too easy to get more crap than you need. The impulse to jack up the cinematic quality of some games is making it hard to hear the actors, and at times incidental chatter has a negative impact on the player™s ability to focus on the gameplay.

On the other hand, four of the top-ten best selling games at this moment do not employ voice acting in a way that affects gameplay: In the Mario games the voice is incidental; racing games like Burnout Paradise don™t require voice acting in the action parts, and Rock Band is Rock Band–who needs dialog? In the Zelda franchise, the hero Link never even has any text communication, never mind spoken speech. Some games thrive without VO.

Other games like the Grand Theft Auto series are blessed by a panoply of excellent voice actors who make the game enjoyable in spite of (or in addition to) its violence. In games like the Final Fantasy series, the game XIII, or the Metal Gear games, there is a mix of in-game dialog and cut scenes that makes sense and furthers the plot.

With a spectrum of possibilities this broad, it™s clear there is no set model to follow, so each group of game designers is virtually re-inventing the wheel when they decide to include voice acting. The one consistency is the quest for really fine voice actors to fulfill the roles in the games that need them. Audio designers have become keenly aware that, while voice acting is just one part of the aural experience in a game, it is the most human connection” and voice actors need to be ready to step into the studio and be excellent. One way for actors to be ready for this challenge is to understand the medium.

If you want to do voice acting for video games, PLAY THE GAMES.
DB Cooper
Well, there you have the state of voice acting in video games today. If you only take one idea away from what was discussed, be sure that it is to play the games if you want to be a video game voice actor. If you don’t play the video games you won’t understand the complex culture of gamers and how they expect to be engaged. A great voice actor can read lines but context is always a friendly guide when it comes to voicing for any project, video games included.

There are many great games that receive praise for voice acting and we want to see more evidence of that flowing freely in chat forums, blogs and social sites. A toast to more positive reviews for video game voice acting in the future!

Any comments?
Best wishes,
Stephanie and Deirdre

Technorati Tags: Voice Acting in Video Games, Video Games, Voice Overs, Voice Acting, DB Cooper, Gaming, and

©©© Stephens

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Stephanie Ciccarelli is the Co-Founder and Chief Brand Officer of Classically trained in voice, piano, violin and musical theatre, as well as a respected mentor and industry speaker, Stephanie graduated with a Bachelor of Musical Arts from the Don Wright Faculty of Music at the University of Western Ontario. Possessing a great love for imparting knowledge and empowering others, her podcast Sound Stories serves an audience that wants to achieve excellence in storytelling. Stephanie is found on the PROFIT Magazine W100 list three times (2013, 2015 and 2016), a ranking of Canada's top female entrepreneurs, and is the author of Voice Acting for Dummies®.


  1. I knew all those hours with the Playstation and Xbox would pay off someday! 😉
    All Hail the Queen, folks. She knows of what she speaks. Check out Deebs’ and Pat Fraley’s presentation “Creating a New Age of VO in Games” at; it’s a goldmine of inside info on voice acting in games.

  2. Very good article. Thanks Stephanie and Deirdre for posting it.
    I would like to add one more cause of bad video game acting. It’s one that I experienced first-hand when I was just starting out as a VO.
    The game had a very, very low budget for VO, so they were seeking newbies who would work cheap (really cheap). They also had limited studio time. The worst part had to do with a technical requirement that split the lines into very small segments. They were retro-fitting a French game for US/UK release. All of these factors made it very difficult to get any “flow” to the dialog. The end product came out sounding very unnatural (to say the least).
    Since then, I’ve had the good fortune to work on several more games, with more “normal” budgets. They also had better directors and producers who were concerned with the characters and audio quality of the finished product.
    As they say, Garbage In, Garbage Out!

  3. A decent post with good analysis. I see these days there are many gaming blogs but none of them have any relevant news except for few. Could you please suggest me few relevant gaming blog. Right now I read and find its topic quite relevant.


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