Play Dead by Ted Dekker

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Audiobooks
32
2

Description

Narrated by A.W. Miller.
The discovery of two teenagers ritualistically murdered in a secluded Austin park outrages a nation already on the brink of tearing itself apart. The victims are the latest in an epidemic of deaths linked to a mysterious, underground virtual game known only as Play Dead.

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Vocal Characteristics

Language

English

Voice Age

Young Adult (18-35)

Accents

North American (General) North American (US General American - GenAM)

Transcript

Note: Transcripts are generated using speech recognition software and may contain errors.
and she put her feet on the floor and tentatively stood. Nothing changed. The screen looked like it was gone, leaving a large rectangular opening to an actual white room. She cautiously took a step toward it than another, then edged up to the screen and slowly reached out her hand when her fingers made contact with what she thought was the screen. A vibration surged through her hand and she pulled it back, startled, looked at her hand no harm. She tried again and this time pushed on the energy flowing across the space that should have been a screen. It bent inward, reacting to the pressure she applied, she pulled her hand back and it returned to its former position. Both anxious and wildly curious. Angie tried again this time with more pressure, her hand and arm passed through the barrier, she yanked her arm out again, teetering on the edge of panic allow. Except it's like using a rig. This is all in your mind just like any virtual space. It was this last thought that gave her the hare brained courage to slowly slide her hand on her arm on her shoulder into the space beyond. Then her foot and her whole body with a faint pop. The screen itself vanished and Angie found herself in the gate room, The wall of gears on the right, the table with three books to her left, the needle wall, 20 ft in front of her. Angie gasped and twisted around. The Mask Wall was three ft behind her. It's portal to her living room sealed tight above it, the words DiMaggio simulacrum image Maker. Hello. She turned and saw the boy who looked like Jamie seated in the white leather chair grinning. He hopped up, hurried to her and threw his arms around her waist. I knew you would make it back. She tentatively put her hand on his head, glancing around. Nothing had changed. Jamie. He looked up at her. That's not my real name, but it's you right. You look like him. Only younger. Is this you When you were a boy, you can call me Jamie if you want to. She thought about that. Do you know anything about Jamie when he was a boy? He hesitated as if trying to remember. I I can't remember. But do you want to call me Jamie if you don't mind? Okay. Angie stepped away, eyes on the books called Play dead. Then she looked at the truth wall, which Jamie called the needle gate. The way to the truth was narrow. She turned back to Jamie, who was rubbing an edge on his nose. He lowered his hand and gave her a sheepish grin. Then he just looked at her, waiting for her to say something. You said you were here to help me. Right, yep. And you're helping me then can you tell me what this room is for? It's your room, but it's the same as everyone's room. He pointed at the needle. That way leads to the truth that he pointed at the Image Maker Wall. That way leads to the masks that hide the truth. The truth about what about what we think we see and know. He said see and know about what the okay all murders. Yes. Because the truth about who really killed Claire and timothy is hidden and maybe can only be found beyond the gates. He said just like everything in the game. What game play dead? He said, Is it a real game? Have you played it before? I think it's real, he said, and I think we both know how to play but we've forgotten. He didn't seem to know much more than she did. Which would make sense if he was a construct of her own psyche. If he knew more than he was saying he wasn't sharing it. But that was the first rule of proper gaming. No cheat codes. Still, one thing seemed clear. The truth about the Oak hill murders and maybe much more could only be discovered beyond the gates. Even if this room was only in her mind, it was as if she already knew something and it was buried deep inside of her memory. And this room was the gateway to that information. That was her guess. She stepped over to the book wall and lifted the cover of the first book containing ancient foreign symbols. What was unique about an ancient alphabet writing images, human intelligence, history of the earth. But they could mean anything. She set the book back on its pedestal and examined the middle book with codes. Computer code, rather than human code, right? All ones and zeroes right to the last page, she considered that this book conveyed its hidden meaning in digital rather than human terms. The 3rd book was filled with geometric shapes resembling butterflies. The images were created by fractal geometry designs that replicated themselves, dividing infant is only into smaller copies. All virtual worlds were based on fractal geometry. Did the order of the books matter?