E-Sports Research Narrative

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Video Narration
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Description

This was a research project done by one of our interns. The mix isn't the best they recorded on their iPhone but they did a decent job compiling various interviews (cut from this clip).
If you're interested, you can search Voiceover: Esports Video on YouTube.

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Vocal Characteristics

Language

English

Voice Age

Middle Aged (35-54)

Accents

North American (General) North American (US General American - GenAM) North American (US Midwest- Chicago, Great Lakes)

Transcript

Note: Transcripts are generated using speech recognition software and may contain errors.
E Sports is an umbrella term, referring to competitive video game tournaments. There are an estimated 454 million fans of E sports in 2019, and that number is projected to rise to 645 million by 2022. Who are the fans of E sports on what matters to them? Let's find out more about this intriguing audience and the world they inhabit. My name is Ricky. I am 24 a young person or an older person. E Sports represents an opportunity to distinguish your brand online. And in the arena, the e sports audience remains open to brand involvement in their channels and events as long as it fits with three key things. Community, creativity and competition. So, player, are you ready?