English , Video game research

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Description

The demo is about the beginning of video game research. It was recorded using Samsung A50s recorder, noise reduction app, and Mp3 converter. The demo gives out relevant statistics of children playing video games in the US and the opening to discuss the effect of video games to young children

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Vocal Characteristics

Language

English

Voice Age

Young Adult (18-35)

Transcript

Note: Transcripts are generated using speech recognition software and may contain errors.
Video game research. Although video games were first developed for adults, they are no longer exclusively reserved for the grown ups in the home In 2006, Right out and humble, reported that as many as 29% of preschool Children, Children between two and 6 years old In the United States have played concert video games and 18% had played handheld once given young Children's in Seattle Bull Egan's to learn, coupled with the fact that they are clearly surrounded by these media, we predict that preschoolers will both continue and increasingly begin to adopt video games for personal enjoyment, although the majority of gaming equipment is still designed for a much older target audience. Once a game system enters the household, it is potentially available for all family members, including the youngest portable systems have done a particularly good job or penetrating the younger market.