Mobalytics Pro Guide: Grand Navigator Deck

Profile photo for Justin Cardoza
Not Yet Rated
0:00
Videogames
6
0

Description

This is an example of a pro guide for a deck listed on the Mobalytics Legends of Runeterra tier list. I did the research, scripting, gameplay recording, voice over, minor voice over editing, and final review of the video.

Vocal Characteristics

Language

English

Voice Age

Young Adult (18-35)

Accents

North American (General) North American (US General American - GenAM)

Transcript

Note: Transcripts are generated using speech recognition software and may contain errors.
ever wonder why Scout decks always seem to be on top as one of the most aggressive decks in the game? Well, we're here to show you exactly why that is. The Grand Navigator version of Scouts uses a board centric strategy to gain a ridiculous amount of tempo over the opponent. It consistently summons multiple units in a turn, leading to a rise in tempo that your opponent will not soon forget. So what's on the menu for strengths and weaknesses? Scouts use many strong units to constantly fight for the board and win favorable combat trades. Don't forget about the landmark that we all love to hate. They go further all in on the tempo strategy, adding plenty of combat tricks to the mix. Ensuring that your unit stick to the board is an easy task when playing Grand Navigator. As for weaknesses, well, although they're straightforward, game plan makes this deck easy to play. It's one dimensional strategy. It makes it easy for your opponent to recognize your plays and what you're setting up for your combat tricks as an example are relatively easy to play around. Additionally, the core strategy of Grand Navigator leads it to consistently commit many units to the board. Any opponents playing high value removal cards will be looking to clean up the board in one fell swoop. Finally, you're eventually going to run out of steam. If you're not able to close out the game by turn eight or nine, you will generally have a tough time. Finding Mawr Resource is to do so. Mulligan Time. Your Turn three plays are a pivotal part of what makes this deck so formidable on ladder. You'll want a hard Mulligan for misfortune and Grand Plaza. These will allow you to curve incredibly well into, turn for and start applying pressure immediately. Already got him Blinding Assault and Island Navigator tend to work quite nicely with Grand Plaza as well. How about those less desirable cards? Typically, you'll want to avoid some of the higher costing units that come online later on in the game, like Quinn or Satria. Similarly relentless pursue is near useless in the early game until you have established a board presence. All right now,